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Friday Facts 12: How to use Marlin in a Robot Arm

Building a robot arm is one thing, but what about writing the code to make it run? Some people want to learn the fine points of precision stepper motor control, forward and inverse kinematics, and then debug all that stuff. For the rest, working together gets the job done faster. For those people the Marlin 3D printer firmware is a great option. Today I’m going to show how I tweaked it to run in the Sixi 3 robot arm. Please share your experience with us so we can improve this post.

Marlin?

Marlin 3D printer firmware is the code in the brain of a very large number of printers. It is very flexible with a few changes. Most people might think of printers as having four motors – one for each direction and one for the extruder. But recent changes mean that Marlin can run up to six motors. That’s great for us, because most robot arms are 6 or less.

With Marlin installed you’ll be able to control the angle of each motor by sending gcode commands and even drive them simultaneously. With Marlin’s homing routines you could locate position, and new options coming in the near future will give real time feed back (more on that later)

What needs to be tweaked

Pour yourself a drink and settle in. This list will touch at least two files and take some time… OR you can use the sixi3 branch I maintain and adjust it for your speeds and gear ratios.

I keep trying new ways to make this list less dry. What do you think?

/Marlin/Configuration.h

Old valueNew Value
#define STRING_CONFIG_H_AUTHOR “(none, default config)”#define STRING_CONFIG_H_AUTHOR “(Sixi3, Marginally Clever Robots)”
#define MOTHERBOARD BOARD_RAMPS_14_EFB#define MOTHERBOARD BOARD_RUMBA
//#define CUSTOM_MACHINE_NAME “3D Printer”#define CUSTOM_MACHINE_NAME “Robot Arm”
//#define LINEAR_AXES 3#define LINEAR_AXES 6
#define AXIS4_NAME ‘A’#define AXIS4_NAME ‘U’
#define AXIS5_NAME ‘B’#define AXIS5_NAME ‘V’
#define AXIS6_NAME ‘C’#define AXIS6_NAME ‘W’
#define EXTRUDERS 1define EXTRUDERS 0
#define USE_XMIN_PLUG
#define USE_YMIN_PLUG
#define USE_ZMIN_PLUG
//#define USE_XMIN_PLUG
//#define USE_YMIN_PLUG
//#define USE_ZMIN_PLUG
//#define I_DRIVER_TYPE A4988
//#define J_DRIVER_TYPE A4988
//#define K_DRIVER_TYPE A4988
#define E0_DRIVER_TYPE A4988
#define I_DRIVER_TYPE A4988
#define J_DRIVER_TYPE A4988
#define K_DRIVER_TYPE A4988
//#define E0_DRIVER_TYPE A4988
#define DEFAULT_AXIS_STEPS_PER_UNIT { 80, 80, 400, 500 }#define DEFAULT_AXIS_STEPS_PER_UNIT { 105, 105, 105, 105, 105, 105 }
#define DEFAULT_MAX_FEEDRATE { 300, 300, 5, 25 }#define DEFAULT_MAX_FEEDRATE { 5, 5, 5, 5, 5, 5 }
#define DEFAULT_MAX_ACCELERATION { 3000, 3000, 100, 10000 }#define DEFAULT_MAX_ACCELERATION { 10, 10, 10, 10, 10, 10 }
//#define CLASSIC_JERK#define CLASSIC_JERK
//#define S_CURVE_ACCELERATION#define S_CURVE_ACCELERATION
#define E_ENABLE_ON 0 // For all extruders
//#define I_ENABLE_ON 0
//#define J_ENABLE_ON 0
//#define K_ENABLE_ON 0
//#define E_ENABLE_ON 0 // For all extruders
#define I_ENABLE_ON 0
#define J_ENABLE_ON 0
#define K_ENABLE_ON 0
#define INVERT_Y_DIR true#define INVERT_Y_DIR false
//#define INVERT_I_DIR false
//#define INVERT_J_DIR false
//#define INVERT_K_DIR false
#define INVERT_I_DIR false
#define INVERT_J_DIR false
#define INVERT_K_DIR false
//#define I_HOME_DIR -1
//#define J_HOME_DIR -1
//#define K_HOME_DIR -1
#define I_HOME_DIR -1
#define J_HOME_DIR -1
#define K_HOME_DIR -1
define X_BED_SIZE 200
define Y_BED_SIZE 200
//#define X_BED_SIZE 200
//#define Y_BED_SIZE 200
#define X_MIN_POS 0
#define Y_MIN_POS 0
#define Z_MIN_POS 0
#define X_MAX_POS X_BED_SIZE
#define Y_MAX_POS Y_BED_SIZE
#define X_MIN_POS -360
#define Y_MIN_POS 360
#define Z_MIN_POS -360
#define X_MAX_POS 360
#define Y_MAX_POS -360
//#define I_MIN_POS 0
//#define I_MAX_POS 50
//#define J_MIN_POS 0
//#define J_MAX_POS 50
//#define K_MIN_POS 0
//#define K_MAX_POS 50
#define I_MIN_POS -360
#define I_MAX_POS 360
#define J_MIN_POS -360
#define J_MAX_POS 360
#define K_MIN_POS -360
#define K_MAX_POS 360
#define HOMING_FEEDRATE_MM_M { (50*60), (50*60), (4*60) }#define HOMING_FEEDRATE_MM_M { (4*60), (4*60), (4*60), (4*60), (4*60), (4*60) }
//#define EEPROM_SETTINGS#define EEPROM_SETTINGS
//#define SDSUPPORT#define SDSUPPORT
//#define REPRAP_DISCOUNT_SMART_CONTROLLER#define REPRAP_DISCOUNT_SMART_CONTROLLER

/Marlin/Configuration_adv.h

define AXIS_RELATIVE_MODES { false, false, false, false }#define AXIS_RELATIVE_MODES { false, false, false, false, false, false }
#define HOMING_BUMP_MM      { 5, 5, 2 }
#define HOMING_BUMP_DIVISOR { 2, 2, 4 }
#define HOMING_BUMP_MM      { 5, 5, 5, 5, 5, 5 }
#define HOMING_BUMP_DIVISOR { 2, 2, 2, 2, 2, 2 }

Notes

  • MOTHERBOARD is your choice of brain board. Anything Mariln supports AND has 6 axies will work.
  • DEFAULT_AXIS_STEPS_PER_UNIT is the gear ratio at the given joint. For all sixi3 gearboxes the ratio is 70:1 (harmonic) * 54:20 (timing belt) * 200/360 (for 1.8 degree stepper motors at full step) = 105.
  • Because the gear ratio is so high the motors are not physically able to exceed the DEFAULT_MAX_FEEDRATE. If you use faster motors or a faster brain board you may be able to improve on these numbers.
  • EEPROM_SETTINGS, SDSUPPORT, and REPRAP_DISCOUNT_SMART_CONTROLLER are not required. I use these to tweak settings for testing, run programs from the SD card, and to have an LCD panel on my robot.
  • Every other change is to adjust from 3 axies to 6.

Homing and Real time feedback

There are some exciting new features coming to Marlin that should make real time feedback possible. This means we’ll know the robot position without having to guess or to home. It also means we can tell when the actual position deviates from the expected position too much that a collision has occurred and that can save a lot of trouble! The new configuration options to explore are:

  • REALTIME_REPORTING_COMMANDS adds some “quick commands” that get processed before anything else in the gcode buffer of the robot. Great for emergency breaking and for requesting position information (Gcode “S000”)
  • M114_REALTIME adds “M114 R” which reports the real-time position of the robot instead of the projected position at the end of the planned moves.
  • I2C_POSITION_ENCODERS is a first pass at adding real time sensors. This will no doubt be expanded later to include other types and features.

Further Reading

The Marlin Configuration guide online

robot arms in Robot Overlord
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Friday Facts 11: How to add a robot arm to Robot Overlord (2022)

Robot Overlord is going to be the inkscape, the VLC, the Steam of robot arms – the one vendor-agnostic interface everyone teaches, knows, and loves. In order to get there it has to support every robot arm under the sun. This post is for robot arm makers that want to save time by not writing all their own code.

Some of the arms already available

Did you know Robot Overlord speaks natively to Marlin 3D printer firmware? Save even more time by using the same firmware.

You will need

  • A 3D CAD model of your robot arm
  • The D-H parameters of the arm in the same pose as it appears in your CAD file
  • The ability to write Java code for the Robot Overlord project
  • Some familiarity with git (forks, commits, pull requests)

Prepare your CAD file

It is easiest to export your arm into discrete moving sections, all of which with the same origin at the bottom center of the base of the arm (see slide 1). This is the same origin as the D-H parameters.

A meca500 robot, color coded with the base and six parts. the origin would be in the red part, on the same axis of rotation as the pink part

To help Robot Overlord run smoothly and to protect your IP it is recommended that you decimate the model by removing all hidden internal structures and components. Consider leaving screw heads while removing the threaded sections to save many megabytes of file size.

Each discrete section should be exported as an OBJ or STL file. (more on this later.)

The exported files should be located in /src/main/resources/[your robot folder]/. So if your robot is named Foo then it would be /src/main/resources/foo/. It would be consistent to name them base, j0, j1, etc.

Prepare your Robot Overlord class

In Robot Overlord’s /src/main/java/com/marginallyclever/robotOverlord/robots/robotArm/implementations you will find the collection of currently supported robot arms. It may be easiest to copy one of these classes and modify it for your purposes. Here is the minimum needed to code your arm. Every instance of Foo should be replaced with your class name.

public class Foo extends RobotArmIK {
	private static final long serialVersionUID = 1L;

	public Foo() {
		super();
		setName("Foo v1");  // the name that appears to users.
	}
	
	@Override
	protected void loadModel() {
		setBaseShape(new Shape("Base","/Foo/j0.obj"));

		// The DH parameters and the model file, added in order from J0 ... J5.  
		// angles are degrees, distances are centimeters.
		// name d r alpha theta thetaMax thetaMin modelFile
		addBone(new RobotArmBone("X", 7.974,     0,270,  0,170,-170,"/Foo/j1.obj"));
		addBone(new RobotArmBone("Y", 9.131,17.889,  0,270,370, 170,"/Foo/j2.obj"));
		addBone(new RobotArmBone("Z",     0,12.435,  0,  0,150,-150,"/Foo/j3.obj"));
		addBone(new RobotArmBone("U",     0,     0,270,270,440, 100,"/Foo/j4-6.obj"));
		addBone(new RobotArmBone("V",15.616,     0, 90, 90,270,-90,"/Foo/j5-6.obj"));
		addBone(new RobotArmBone("W",  5.12,     0,  0, 180,360,   0,"/Foo/j6-6.obj"));

		adjustModelOriginsToDHLinks();
		setTextureFilename("/Foo/texture.png");
	}
}

Now that the arm can be loaded by the app it needs to be on the menu of things that can be created by the user. In /src/main/java/com/marginallyclever/robotOverlord/EntityFactory.java add your new class:

public class EntityFactory {
	private static Class<?> [] available = {
		// ...
		com.marginallyclever.robotOverlord.robots.robotArm.implementations.Mantis.class,
		com.marginallyclever.robotOverlord.robots.robotArm.implementations.Sixi2.class,
		com.marginallyclever.robotOverlord.robots.robotArm.implementations.Sixi3_5axis.class,
		com.marginallyclever.robotOverlord.robots.robotArm.implementations.Sixi3_6axis.class,
		com.marginallyclever.robotOverlord.robots.robotArm.implementations.Thor.class,
		com.marginallyclever.robotOverlord.robots.robotArm.implementations.Foo.class,  // "Foo" must be your class name.
	};
	// ...
}

Now when you run the application and open the Add menu your robot name will appear.

‘Foo v1’ will appear on this list

Model size and orientation fixes

It is possible that your model appears in Robot Overlord too large, too small, or the parts are rotated in a strange way. My solution is to use a modelling program like Blender to rotate, scale, decimate, and even texture the model.

Forward and Up will control the rotation. +Z is always up in a Robot Overlord scene.

Selection Only will simplify your exporting from Blender. In the image above it will only export J2.

Scale will control the size. For models that appear in meters instead of centimeters, choose 0.1. If your model is imperial, you’ll probably want 2.54.

Now share it with …the world!

You’ve changed the code, you’ve massaged the model, it runs on your machine. Now to share it with everyone else! A pull request from you to the Robot Overlord project will tell the dev team that your stuff is ready. This is the best way to make sure your model gets in the way you want it.

No time? Let us do it for you.

We can add your model(s) to our system. Contact us! We’re looking to collaborate and work with everyone. Writing the class is free; preparing the CAD files is specialized work we outsource and will quote.

What about URDF files?

URDF is the Unified Robot Description Format, part of ROS, the Robot Operating System. ROS is a nice system but much harder to get running – part of the reason I work on Robot Overlord. Join the Robot Overlord github project and help make it happen? Imagine what we could do together!

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Friday Facts 5: How (and why) be a Makelangelo Tester

To describe the mood here this week in a word it would be “challenged”. My productivity is greatly affected by the all-grey of Vancouver winters – I can’t work if I’m not happy and it takes a lot more time to find my happy place each day in the winter.

How (and why) be a Makelangelo Tester

Not too long ago, with the help of the Marlin 3D printer firmware team, I managed to switch to Marlin. This was a huge time savings for me as I can now focus on making the software better. To make it great – for me, for you, for everyone – as fast as possible I need to shorten the cycle time – the time it takes to check a new feature works right.

Maybe you’ve noticed the app is missing something you need. Maybe you found a bug. Now for a lot of programs out there the way to tell them about a bug is not obvious, hard to achieve, and the turnaround time is … who knows.

I want to make a great app and put new issues to bed quick-fast. To me, the report-fix-test loop should be as short and fast as can be. I hope you agree! That is why I’m asking you to help me help you. Become a tester: to shorten the loop.

Report

With our without being a tester, the process starts by going to the Makelangelo code project and filing a good bug report. The bug report comes with a template to fill out that should make writing your report painless.

Fix

Then I or some other brave soul will (maybe) ask follow up question and (definitely) work to make the thing happen. Some are easier than others in surprising ways.

Test

Now this is the sticky part of the loop. When I write code I bang away in the magic language of the drow elves, cursed to roam the underdark. When the machine says I have atoned enough, it produces a jar file. This is then packaged with other essentials like the README file and somehow delivered to you to give it a little run-see, a little double sanity check, a thumbs up or down.

The packaging and delivery process is slow. So slow. In a more perfect world you should be able to say “get me the latest update from Dan!” and moments later be able to run it. Two clicks, right? Well friends, read on.

Thank you

Making it easy to make you happy is … it’s the greatest gift. A win/win. Thank you. It’s very easy to get lost in the weeds with code, and your input gives me clear focus and direction.

Special shout out to CaptFuture, Headly, and OopsHeIsDead for being awesome contributors this week.

Final thoughts

Here’s a gallery of recent Makelangelo Software updates to the app. Many of these changes were brought about by you and yours. I’ll continue to write, you continue to stay awesome. Until next week, be well!

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Friday Facts 4: How to Marlin Polargraph

Assuming you have two stepper motors, two limit switches, some timing belt, a 3D printer control board, and a hobby servo then you have everything you need to make a wall hanging plotter of your own that will work with Makelangelo Software. Read on for firmware configuration.

All the changes described herein have been applied to the fork of Marlin we maintain on Github. Make sure you are working with the branch called 2.1.x-polargraph which should match this blog post. You can modify this setup for your custom board. Many people have successfully built RAMPS+mega derivatives and shared their success stories in the Discord channel.

You’ll need to open the firmware in an Integrated Development Environment like Visual Studio Code and install the PlatformIO plugin.

The main files we’ll touch are Marlin\Configuration.h and Marlin\Configuration_adv.h. First I will show the line to find and then explain what is changed and why.

Marlin\Configuration.h

#define MOTHERBOARD BOARD_RAMPS_14_EFB

This sets the type of brain board you are using. The full list can be found in Marlin\src\pins\pins.h. In my case I change BOARD_RAMPS_14_EFB to BOARD_RUMBA.

#define CUSTOM_MACHINE_NAME "3D Printer"

Change 3D Printer to Polargraph. It’s aesthetic and non-essential.

#define EXTRUDERS 1

Polargraphs have no extruders. Change 1 to 0.

//#define POLARGRAPH

I remove the // part in front of # so that it becomes defined.

#define POLARGRAPH_MAX_BELT_LEN 1035.0

Makleangelo uses 1m belts. The pen holder adds a small amount to that and so my length for both belts is 1035. Correct belt length is essential to getting square drawings. While this is the default number in Marlin, you may have to change it – especially if you are making a huge machine.

For Makelangelo huge 2035 worked great on 2m belt. From this I conclude that (the length of the pen holder arms) – (the part of the belt lost inside the motor mount) = +35mm. If you make a custom pen holder or different motor mounts your 35 will change.

#define X_MAX_PIN       35
#define Y_MAX_PIN       34

These are the digital pins that are connected to your limit switches, uses for homing. You’ll have to look up your board and know your circuit to set the right numbers here. When homing the machine will move the pen down and the counterweights up until the weights touch the switches. That is the maximum reach of each belt, and thus the max limit switch.

#define USE_XMIN_PLUG
#define USE_YMIN_PLUG
#define USE_ZMIN_PLUG

I disable using minimum limit switch by adding // at the start of these lines.

//#define USE_XMAX_PLUG
//#define USE_YMAX_PLUG
//#define USE_ZMAX_PLUG

I enable using maximum limit switch by removing the // at the start of these lines.

#define X_MAX_ENDSTOP_INVERTING true // Set to true to invert the logic of the endstop.
#define Y_MAX_ENDSTOP_INVERTING true // Set to true to invert the logic of the endstop.
#define Z_MAX_ENDSTOP_INVERTING true // Set to true to invert the logic of the endstop.

I have switches wired to go LOW when they are clicked. If you have it the opposite then you’ll want to leave these set to false.

#define E0_DRIVER_TYPE A4988

There is no E0 Driver and the sanity checks in Marlin will get mad if this is defined. Put another // at the start of the line.

#define X_DRIVER_TYPE  A4988
#define Y_DRIVER_TYPE  A4988

If you are using something other than an A4988 stepper driver for your motor… this is where you’d list it.

#define DEFAULT_AXIS_STEPS_PER_UNIT   { 80, 80, 400, 500 }

There are only three axies of motion on this system, so we have to change it from { 80, 80, 400, 500 } to { 80, 80, 80 }. That assumes 200 step-per-turn motors and a 20 tooth GT2 pulley at 1/16 microstepping. (200*16) / (20*2)=80. Adjust your numbers accordingly. a 400-step motor would be 160 for the first two. The third is not really important because we don’t use a third stepper motor. Marlin won’t let me set two axies so it dangles on the end there like a vestigial tail.

#define DEFAULT_MAX_FEEDRATE          { 300, 300, 5, 25 }

I have changed these to { 90*60, 90*60, 90*60 }. Experiment with this number and see what kind of speeds you can get!

#define DEFAULT_MAX_ACCELERATION      { 3000, 3000, 100, 10000 }

I set mine to { 40*60, 40*60, 40*60 }. Another area I encourage you to experiment.

//#define CLASSIC_JERK

I don’t remember why I had to remove the // part but I did to appease the sanity checks.

#define INVERT_X_DIR false

By default Makelangelos are built with the left motor physically wired backwards so that “pull in” and “push out” was the same for both. So I have to change false to true. Discord user CaptFuture pointed out if you are building a DIY machine be aware mixing the wiring and the inversion might make some motors behave backwards.

//#define NO_MOTION_BEFORE_HOMING // Inhibit movement until all axes have been homed.
//#define HOME_AFTER_DEACTIVATE   // Require rehoming after steppers are deactivated.

I removed // from both. Safety third, right after chainsaws and LSD.

#define X_HOME_DIR -1
#define Y_HOME_DIR -1
#define Z_HOME_DIR -1

I changed these to 1 so that it homes to the maximum limits.

#define X_BED_SIZE 200
#define Y_BED_SIZE 200

Here I set the X_BED_SIZE to the width of a Makelangelo. The width is measured from one motor shaft center to the other motor shaft center. Makelangelo 5 is 650mm. For the Makelangelo height I used 1000mm (1m). More on this in a minute. Note: this number cannot be an odd number.

#define X_MIN_POS (-X_BED_SIZE/2)
#define Y_MIN_POS (-Y_BED_SIZE/2)

The bottom-left corner of the drawing area would then be – X_BED_SIZE/2 and -Y_BED_SIZE/2, or -325 and -500, respectively.

#define X_MAX_POS (X_BED_SIZE/2)
#define Y_MAX_POS (Y_BED_SIZE/2)

The top-right corner of the drawing area would then be X_BED_SIZE/2 and Y_BED_SIZE/2, or 325 and 500, respectively.

//#define BED_CENTER_AT_0_0

I removed the //. You can tell from the math that it should be true.

//#define MANUAL_X_HOME_POS 0
//#define MANUAL_Y_HOME_POS 0

First I remove the //. Then the MANUAL_Y_HOME_POS is equal to -492.65. I get that number from

Y_MAX_POS - ( sqrt( sq(POLARGRAPH_MAX_BELT_LEN) - sq(X_BED_SIZE/2) ) )

Remember using the triangle adjacent and the opposite to get the hypoteneuse? well here we use the opposite (machine bed size) and the hypoteneuse (the belt length) to get the adjacent, and then adjust by the Y_MAX_POS.

Note that the final value has to be inside the allowable drawing area of the machine – you can’t home to a spot that’s outside the printable area. That means the -Y_BED_SIZE/2 has to be a larger negative number than the MANUAL_Y_HOME_POS. With my settings -Y_BED_SIZE/2 is -500 and everything is fine.

//#define EEPROM_SETTINGS

remove the //. EEPROM_SETTINGS will allow you to tweak some firmware settings like acceleration and steps/mm from the LCD panel and then save them to the printer’s (very tiny) memory. Worth it!

//#define SDSUPPORT

If you have an SD card slot, remove the //.

//#define NUM_SERVOS 3

I set this to 1. As Jack Black said, one’s all you need.

//#define DEACTIVATE_SERVOS_AFTER_MOVE

Remove the //. This keeps the servo from jittering when not being used, which makes for a more pleasant sounding machine. It is reactivated every time it is used, don’t worry.

Marlin\Configuration_adv.h

#define AXIS_RELATIVE_MODES { false, false, false, false }

Change to { false, false, false } because there are three axies and zero extruders. Keeps the sanity check happy.

#define MICROSTEP_MODES { 16, 16, 16, 16, 16, 16 } // [1,2,4,8,16]

Change to { 16, 16, 16 } to keep the sanity check happy. Same reason. This is where you’d set your microstepping values.

#define MANUAL_FEEDRATE { 50*60, 50*60, 4*60, 2*60 }

I changed to { 50*60, 50*60, 4*60 }. Three axis! THREE.

#define G0_FEEDRATE 3000 // (mm/min)

I changed the number to 12000. What can I say? I like to go fast.

LCD panels

Discord member Headly pointed out that there’s no mention of LCD control panels. Search Configuration.h for “LCD / Controller Selection” and then start reading. There are many choices from which to choose. For Makelangelo I use

#define REPRAP_DISCOUNT_SMART_CONTROLLER

If your Makelangelo has no LCD panel you must DISABLE this feature. When the robot is told to change pens (Gcode M0) it will wait for the user to click the dial. With no dial and no LCD, the user will be confused while the robot patiently waits forever.

While the previous Makelangelo-firmware talked at 57600 Baud, Marlin defaults to 250000. If you connect the app to your firmware and nothing is “heard” from the robot then the app and the robot are on two different baud rates.

Discord member Mesut asked about the minimum temperature settings in Marlin. There is no extruder so minimum temp settings are ignored by Marlin.

Help! Every G0 move goes to center!

Most motherboards that run Marlin have a small amount of EEPROM memory that needs to be initialized once to hold tweakable settings like top speed and machine dimensions. By default they are all zero, which makes math fail in the firmware and sends the pen holder to 0,0 on every move.

If you have an LCD panel connected to your machine the firmware should request a firmware reset at startup.

Another way is to connect over serial and send two commands: Reinitialize your EEPROM with an M502 factory reset, then save your EEPROM changes with an M500. Recheck that your machine width and height is not zero with an M503.

Final thoughts

After all these changes you should be able to upload the firmware and start running your polargraph drawing robot. Take it in small steps – try homing your machine with no belts on and then touch the switches to see if it behaves. Also check the pulleys turn the correct direction before putting the belts on.

By default Makelangelo software uses a servo position of 90 (middle of the range) for pen up and 40 for pen down. Keep that in mind when you install the servo horn (the finger thing that lifts).

If you have any trouble with this, please join me and other polagraph fans on the Discord channel. It may be you’re doing something exotic; maybe this document needs a refresh; or you just want to find people with similar tastes. Join us!

Further Reading

The Marlin Configuration guide online

You can find more serial commands at https://marlinfw.org/meta/gcode/