Robot Arm Tutorials

How would I create a robot arm from scratch?

Reddit user singdawg asked a great question:

I’m currently starting a project to [create a robot arm]. Anybody know good resources? I’m a capable programmer, have experience with microelectronics and microcontrollers. Have some advanced maths to understand the depth of material (jacobian matrices etc) but I’ve limited experience with servo motors.

 

If your goal is specifically to DIY a robot arm from scratch, I’d start by figuring out what are my design constraints. I’d choose a carrying weight limit, a reach distance, the number of DOF, and the maximum mass of each joint. from that I could build a kinematic chain to find my torque limits, and match those to available motors and gearboxes. Personally, I choose stepper motors. In Fusion360 I’d create models of those motors, then start placing them at their desired locations. The gaps between parts would be filled with my custom designs, which would then have to be manufactured. The custom design part is very iterative and very slow (for me). Some of the things I ask myself are: Where do the bearings and fasteners fit? How do I plan to make this custom part and how does that affect the design? Where do I run the wiring so it doesn’t catch and break? Have I remembered to put in *every* part, not just waved my hand and said “figure it out later”? Can I design this in smaller pieces for easier testing of each piece?

I should mention here that a robot built with stepper motors can’t tell where it is from moment to moment the way you or I can. Mostly they are built by having limit switches. The robot moves to touch the switches at startup. Since it knows where the switches are it can count steps as it moves from then on. It is crucial from that point on to never miss a step. One day we’ll have better encoders for DIY robot arms, but not yet!

Once I’ve reached a design I like, it’s time to use the bill of materials from Fusion360 to place my order for the parts, and get to making the custom bits while the orders are in the mail. Once they arrive I can put it together and figure out what I did wrong, then go back to the fusion custom part step 🙂

Once I get something that doesn’t fail on assembly, I take each major section of the arm in Fusion360 and save them out as STL files. I bring those into Robot Overlord and make it move virtually. I can then modify some Arduino CNC firmware to follow the same kinematic model that I used in RO, and now I have a GUI to drive it. There are several arms already in RO, feel free to branch it and add your own.

Robot Arm Torque Calculator

I find calculating forces boring and I love to code. So I wrote a Processing sketch that can simulate a robot arm enough to calculate some masses and torque values. My thinking is that I can use this to set an upper limit on the weight of each joint, then see the torque values and find the motors that will be under-weight and over-torque.

Robot arm torque calculator

The arm can be moved by clicking on a joint and pressing Q/E.  The values at the bottom are the joint number, the direction of rotation, the maximum weight, the distance from the previous joint, the current angle, and the current torque.  In a 6DOF arm there are joints 0-5 and joint 6 represents the weight of the tool or the payload carried by the arm.

Get and run the Arm torque calculator.

Final thoughts

I’ve done this with 3dof and 5dof arms. I’m currently working on a 6dof robot arm.  I like to design from the wrist backwards, because the payload is the most important part, and each motion after that depends on the ones that come before it.

I’m constantly distracted by the work of assembling my other machines. Ironic! If I had the arms they would do the work for me. Soon, soon!

Next in part 2 I will show some of my work designing the arm based on the calculated constraints.

News

Robot Overlord: THOR added

As I just wrote on the THOR project page, Robot Overlord now supports inverse and forward kinematics for the THOR robot.  One by one they all fall under my dominion!  MwahahahHAHAHAHAHhahahaha…..aha…

Jigsolve

Jigsolve: First jigsaw pieces attached!

As part of filming the Kickstarter video a team member suggested a video of putting two pieces together via robot.  Of course!  So we got down to it… and it was the most nail-biting thrill I’ve had all day.  First try was close, second was on the money but didn’t press in, and third pressed it into place.  Phew!

…ok, I tried to make a GIF of the action and it came out at 560mb.  Something new to learn.

News

Jigsolve: Solenoid release valve added; Kickstarter help, please?

Second challenge, the pump is not letting go just like my ex even though I run it in reverse.  I’m not sure what I’m doing wrong there, it’s probably a software mistake.

Fixed!  The pump can’t run in reverse, so I bought a normally-closed solenoid air valve from STCValve.com.

The first time we tried to fire the solenoid was directly from the AMS1 shield motor connection #3, which killed the Arduino.  It no longer gives a USB device descriptor.  The solenoid says it runs at 12v1.67a and the AMS1 shield says it can handle peak 2a, so not sure what happened.

The AMS1 shield has a servo connection on pins 9 and 10.  Rather than using it for PWM, we send the pin 10 signal to a breakout relay which fires the solenoid for ~1000ms and lets enough air into the system to release the piece being held.

So now we can testably lift, move, rotate, and drop pieces from Twitch.  I’d say we’re ready to give this a go.  Now for the really challenging part: building a successful kickstarter campaign.  Help?

News

Jigsolve: Twitch streaming test #1

The Jigsolve now talks on IRC through chat.twitch.tv.  Hooray!

I’m struggling to get the raspberry pi camera to stream to Twitch.  Once that’s done hardware integration will be complete.  Everything from there will be marketing and software tweaking (like flood protection).