Posts Tagged ‘games’

Intelligence amplification and the singularity

Monday, July 25th, 2011

http://www.acceler8or.com/2011/07/from-gamification-to-intelligence-amplification-to-the-singularity/

We will make games that teach our children. They will make smarter games. Smarter games will make smarter children. Repeat until the singularity.

canvas library, game improvements

Friday, July 3rd, 2009

Colleen’s game got slower and slower the longer you played it. I found the leak and now it runs at a consistent speed. Both games have improved clock calculations – I’m using setTimeout(variable) instead of setInterval(static). The framerate is still garbage but I hope that’s just because canvas is still so new they haven’t figured out how to make it run fast.

Yes, that’s right… it’s Mozilla’s problem… my code is puuuuurfeeect…. :P

HTML 5 Canvas Colleen’s Game (bubble bobble/snood clone)

Thursday, July 2nd, 2009

Did you install Firefox 3.5? Then you can play Colleen’s Game right now, written by yours truly. In the near future you’ll find more Canvas samples right here.

This game was considerably more work – it took almost 3 times as long to get working. Javascript thrashes your RAM like crazy so don’t be surprised if you see some unexpected slow downs.

HTML 5 Canvas Asteroids

Wednesday, July 1st, 2009

Did you install Firefox 3.5? Then you can play Asteroids right now, written by yours truly. In the near future you’ll find more Canvas samples right here.